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Rob Mattacks
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Posted - 2004.08.16 21:26:00 -
[1]
Edited by: Rob Mattacks on 16/08/2004 21:47:44 There is a point to it though. I would prefer if they did come out and say either - we are looking into it or we think it is fine.
If knew that things will stay the same then at least then all the people who are unhappy with Minmatar BS's can finally grieve from the loss of their precious scrap of metal and move on to pastures new and train for another race.
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Rob Mattacks
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Posted - 2004.08.16 21:26:00 -
[2]
Edited by: Rob Mattacks on 16/08/2004 21:47:44 There is a point to it though. I would prefer if they did come out and say either - we are looking into it or we think it is fine.
If knew that things will stay the same then at least then all the people who are unhappy with Minmatar BS's can finally grieve from the loss of their precious scrap of metal and move on to pastures new and train for another race.
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Rob Mattacks
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Posted - 2004.08.17 16:26:00 -
[3]
Yes although the grid was boosted on the typhoon it was not enough imo. It has taken a fitting nerf as grid was given to compensate increase in armor repairers but not enough to fit siege aswell. The cruise launchers have a terrible ROF and you should be able to fit 4 siege easy on a close range set up as they are no way overpowered on a typhoon without bonuses. The long range armor tank you can forget about as it once again lacks grid big time. Add to that the low performance of projectiles and you have another nerfed ship.
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Rob Mattacks
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Posted - 2004.08.17 16:26:00 -
[4]
Yes although the grid was boosted on the typhoon it was not enough imo. It has taken a fitting nerf as grid was given to compensate increase in armor repairers but not enough to fit siege aswell. The cruise launchers have a terrible ROF and you should be able to fit 4 siege easy on a close range set up as they are no way overpowered on a typhoon without bonuses. The long range armor tank you can forget about as it once again lacks grid big time. Add to that the low performance of projectiles and you have another nerfed ship.
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Rob Mattacks
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Posted - 2004.08.17 19:29:00 -
[5]
Originally by: Kaylona Tso
Originally by: Rob Mattacks Yes although the grid was boosted on the typhoon it was not enough imo. It has taken a fitting nerf as grid was given to compensate increase in armor repairers but not enough to fit siege aswell. The cruise launchers have a terrible ROF and you should be able to fit 4 siege easy on a close range set up as they are no way overpowered on a typhoon without bonuses. The long range armor tank you can forget about as it once again lacks grid big time. Add to that the low performance of projectiles and you have another nerfed ship.
A Long range setup should never have to tank something too much. It should be fast moving, hard hitting full of tricks to get out of tough situations. I don't mind using 2 or 3 dmods and a tracking booster and sensor booster on a PHOON before even thinking about the rest. But the phoons stats are rediculous. Its a gimp ship now because the ACs suck, its max targeting range is completely nerfed by the 10% boost in optimum range when the falloff/tracking fixes were applied. The Typhoon is a mini-Tempest. It is a long range ship like any other Minm ship. It has options that allow it to be fast striking but it should never be better at it than a Mega/Domi/Apoc/Geddon. Just like the those shouldn't be long range kinds like Scorp/Raven/Phoon/tempest should be. The fact that the stats of the guns, ammo and ship wipe out any chance of it filling its role.
Like I said before an easy probable balanced ( we must try before it stays ) :
1) Give more DMOD on ALL Projectile guns 2) Give back ALL prepatch falloff 3) Increase all Minm ships base targeting range by 40% 4) Reverse the range on the ammo ( ie EMP gets a range bonus at same damage rating )
Yes i wasn't really clear but i meant that a Typhoon using armor defence, not necessarily a full on tank, lacks grid that it had before. There is no doubt about that - close range and long range with the increase in grid of armor rep and launchers.
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Rob Mattacks
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Posted - 2004.08.17 19:29:00 -
[6]
Originally by: Kaylona Tso
Originally by: Rob Mattacks Yes although the grid was boosted on the typhoon it was not enough imo. It has taken a fitting nerf as grid was given to compensate increase in armor repairers but not enough to fit siege aswell. The cruise launchers have a terrible ROF and you should be able to fit 4 siege easy on a close range set up as they are no way overpowered on a typhoon without bonuses. The long range armor tank you can forget about as it once again lacks grid big time. Add to that the low performance of projectiles and you have another nerfed ship.
A Long range setup should never have to tank something too much. It should be fast moving, hard hitting full of tricks to get out of tough situations. I don't mind using 2 or 3 dmods and a tracking booster and sensor booster on a PHOON before even thinking about the rest. But the phoons stats are rediculous. Its a gimp ship now because the ACs suck, its max targeting range is completely nerfed by the 10% boost in optimum range when the falloff/tracking fixes were applied. The Typhoon is a mini-Tempest. It is a long range ship like any other Minm ship. It has options that allow it to be fast striking but it should never be better at it than a Mega/Domi/Apoc/Geddon. Just like the those shouldn't be long range kinds like Scorp/Raven/Phoon/tempest should be. The fact that the stats of the guns, ammo and ship wipe out any chance of it filling its role.
Like I said before an easy probable balanced ( we must try before it stays ) :
1) Give more DMOD on ALL Projectile guns 2) Give back ALL prepatch falloff 3) Increase all Minm ships base targeting range by 40% 4) Reverse the range on the ammo ( ie EMP gets a range bonus at same damage rating )
Yes i wasn't really clear but i meant that a Typhoon using armor defence, not necessarily a full on tank, lacks grid that it had before. There is no doubt about that - close range and long range with the increase in grid of armor rep and launchers.
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